﻿using System;
using System.Collections;
using System.Collections.Generic;
using Sirenix.OdinInspector;
using UnityEngine;

namespace BearUtil.Hidden
{
    [NodeTintAttribute("#26821f"), Title("开始")]
    public class StartNode : BearNode
    {
        public override int type
        {
            get => (int) NodeType.START;
        }
        
        /// <summary>
        /// 是否有输出数据
        /// </summary>
        public override bool OutputData
        {
            get => false;
        }
    }
}
